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-   -   Town Guards - Bugged (https://forum.fwuo.ru/showthread.php?t=22039)

American Dog 26.05.2010 21:31

Town Guards - Bugged
 
Hello,

I didn't see a bug report section to post in, so I'm doing it here in the general form.

I noticed guards don't work right on this server. By this, I mean, they dont kill a player in one hit if they are summoned. Players can get hit a few times, and they can easly jump into portals and ecape the guards. The guard seems to be a joke.

Can this be fixed? The guards should instent kill people who do wrong, not be able to run around and avoid them with ease.

Thanks,

-American

Stealps 26.05.2010 22:05

Re: Town Guards - Bugged
 
It's normal guard's work on this server, that players can ecape. Call they frequently to complicate ecaping. It is not easy if guards called frequently.

Avalon 28.05.2010 01:13

Re: Town Guards - Bugged
 
If an player is criminal or murderer and someone is calling guards nearby this criminal/murderer (75% screen distance) then a guard is spawned to kill this entity.

If you say guards for the second time a second guard appears to aid.

Guards do often take alot of time charging the hit, and even may miss the opponent.
But sometimes a guard kills the opponent within a half a second(near instant).

So it's kinda random.

A guard does 300 damage so its almost impossible to survive 1 hit.




(Irrelevant information)
################################################
Maybe you survive with parrying the guard hit with:
Bless + Helm of Brilliance to get 260HP
Full Invurnebility armor + 103 armor
Light Wood Kite shield + 65 armor
Stone Skin potion + 35 armor (Not sure how much depends on your alchemy skill)
################################################

American Dog 28.05.2010 22:44

Re: Town Guards - Bugged
 
People who have less then 100 str, and are naked die quickly. People in armor/skill can avoid a guard for awhile.

the xx 28.05.2010 23:23

Re: Town Guards - Bugged
 
brilliant extrapolation :new_russian:


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