Wizard of words
Регистрация: 06.12.2005
Адрес: Forgotten World
Возраст: 38
Сообщений: 2,262
Репутация: 9 на правильном пути, пока что (от 5 до 15)
Чар: Stormblast
Гильдия: Forgotten World
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Re: Everything about treasure maps
Explanation of maps:
To decrypt the cards of the first level requires skill Cartography at least 60.0%.
To decrypt the cards in the second level requires skill Cartography at least 70.0%.
To decrypt the cards in the third level requires skill Cartography at least 80.0%.
To decipher maps of the fourth level requires skill Cartography at least 90.0%.
To decipher maps of the fifth level requires skill Cartography equal to 105.0%.
After decoding cards you have half an hour to find the treasure.
Mining:
Digging maps of the first level requires skill Mining equal to 90.0%.
Digging cards in the second level requires skill Mining equal to 95.0%.
Digging cards in the third level requires skill Mining equal to 100.0%.
Digging maps of the fourth level requires skill Mining equal to 104.0%.
Digging maps of the fifth level requires skill Mining equal to 105.0%.
Lockpicking:
To open the trunk of the first level requires skill Lockpicking equal to 60.0%.
To open the chest in the second level requires skill Lockpicking equal to 70.0%.
To open the chest in the third level requires skill Lockpicking equal to 80.0%.
To open the trunk of the fourth level of Lockpicking skill required is equal to 90.0%.
To open the trunk of the fifth level requires skill Lockpicking equal to 105.0%.
Protection of treasure:
The treasure of the first level: the two monsters from the list: Cyclops, Cyclop King, Ogre Lord, Titan, Frost Troll, Orc Captain, Obsidian Harpy.
The treasure of the second level: two monsters from the list: Cyclop King, Beholder, Elder Gazer, Harpy, Phoenix, Obsidian Harpy.
The treasure of the third level: the three monsters from the list: Beholder, Harpy, Phoenix, Centaur, Beast Knight, Elder Gazer.
The treasure of the fourth level: the four monsters from the list: Balron, Black Scorpion, Assasin Scorpion, Quagmire, Gray Dragon, Centaur, Beast Knight.
GOLD level five: four monsters from the list: Balron, Meer Eternal, Wywern, Red Dragon, Gray Dragon, Fire Daemon, Ice Fiend, Quagmire.
Killing the 'first wave' of protection should cut their bodies with Butcher knife, pick up their belongings and prepare for 'second wave':
The treasure of the first level: the two monsters from the list: Liche, Liche Lord, Mummy, Skeleton Knight, Wraith.
The treasure of the second level: two monsters from the list: Dark Ghoul, Liche Lord, Undead Mage, Undead Archer, Liche.
The treasure of the third level: the three monsters from the list: Chaos Knight, Chaos Spectre, Undead Archer, Undead Mage, Liche Lord.
The treasure of the fourth level: the four monsters from the list: Skeletal Dragon, Chaos Archer, Greate Liche, Zadaar Shadowhand, Royal Mummy, Chaos Knight.
GOLD level five: four monsters from the list: Zadaar Shadowhand, Chaos Archer, Poison Archer, Chaos Liche, Royal Mummy, Skeletal Dragon.
Treasures:
The treasure of the first level: money 7000-10000, reagents each species 50-60. Batwing, Vial of Blood, Eye of Newt by 15-20, Dead Wood 5-6, some of the weapons of ruin, sometimes one of the Sash of regeneration, often Oil flask.
The treasure of the second level: money 10000-15000, reagents each 80-100. Batwing, Vial of Blood, Eye of Newt by 20-25, Dead Wood 5-10, some of the weapons of might, part of the armor of defense, sometimes one of the Sash of regeneration, often Oil flask.
The treasure of the third level: money 20000-25000, reagents each 120-150. Batwing, Vial of Blood, Eye of Newt, Worms Heart of 30-35, Dead Wood 10-20, some of the weapons of force, part of the armor of guarding, often one of the Sash of regeneration, often Oil flask, often Fatal Poison Potion.
GOLD Level IV: money 25000-30000, agents of each type 150-200. Batwing, Vial of Blood, Eye of Newt, Worms Heart of 35-40, Dead Wood 20-25, some of the weapons of force, rare weapon of power, armor part of hardening, often one of the Sash of regeneration, often Oil flask, often Fatal Poison Potion, often barrel of paint on 3 charges of color of one of the metals.
GOLD fifth level: money 50000-60000, reagents each 220-250. Batwing, Vial of Blood, Eye of Newt, Worms Heart of 35-40, Dead Wood 25-30, some of the weapons of power, rarely weapons of vanquishing, part of the armor of hardening, part of the armor of fortification, rare armor of invulnerability, often one from the Sash of regeneration, often Oil flask, often Fatal Poison Potion, often barrel paint on 6 carriers with rare flowers, often precious stones Citrine, Tourmaline.
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Все может быть и быть все может, но лиш того неможет быть, чего уж точно быть неможет, а этого неможет быть!
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