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-   -   Fixed & Add (https://forum.fwuo.ru/showthread.php?t=26919)

Sunrise 21.01.2012 16:43

Fixed & Add
 
[Fixed] repairing bows and crossbows in which more than 200 hp in the repair using the «Magic Dagger»;
[Fixed] attack the animals in the training area for newbie;
[Fixed] bug for disappearance «a Magic Staff of Tamer» hangs timer;
[Fixed] «a Magic Staff of Tamer» Script Error Correction;
[Fixed] in the Help menu improved the picture;
[Fixed] Elven bow now has more hp of durability;
[Fixed] «Superior Bow & Crossbows» and «Exeptional Bow & Crossbows» now do not break when fired from the boat, increased durability;
[Fixed] «Superior Bow & Crossbows» and «Exeptional Bow & Crossbows» are only effective against sea NPC;
[Fixed] «Exeptional Bow & Crossbows» now have damage as «Black Wood Bow»;
[Fixed] «Magic Item identification device» detect the "bugs" rings, putting them random +skill.
[Fixed] Fixed a magical shield level of AR.
Buckler of Defense - 14 AP
Buckler of Guarding - AR 21
Buckler of Hardening - 25 AP
Buckler of Fortification - 29 AP
Buckler of Invulnerability - 33 AP
Wooden Shield of Defense - 18 AP
Wooden Shield of Guarding - AR 22
Wooden Shield of Hardening - 28 AP
Wooden Shield of Fortification - 32 AP
Wooden Shield of Invulnerability - 38 AP
Bronze Shield of Defense - 20 AP
Bronze Shield of Guarding - AR 27
Bronze Shield of Hardening - 31 AP
Bronze Shield of Fortification - 35 AP
Bronze Shield of Invulnerability - 40 AP
Metal Shield of Defense - 16 AP
Metal Shield of Guarding - AR 23
Metal Shield of Hardening - 27 AP
Metal Shield of Fortification - 31 AP
Metal Shield of Invulnerability - 35 AP
Kite Shield of defense - 24 AP
Kite Shield of Guarding - AR 31
Kite Shield of Hardening - 35 AP
Kite Shield of Fortification - 39 AP
Kite Shield of Invulnerability - 43 AP
Kite Shield of Defense - 22 AP
Kite Shield of Guarding - AR 28
Kite Shield of Hardening - 33 AP
Kite Shield of Fortification - 36 AP
Kite Shield of Invulnerability - 55 AP
Heater of Defense - 26 AP
Heater of Guarding - AR 33
Heater of Hardening - 37 AP
Heater of Fortification - 41 AP
Heater of Invulnerability - 50 AP

[Fixed] corrected grammar and syntactical errors in the system messages;
[Fixed] fixed set up of items from deed, now things can be put only on the AM zone.
[Fixed] corrected loot in some monsters.
[Add] now you can resign of the guild through the menu «Help», added button «Resign from the guild». To resign, you have to be on the market or in «speach room».
[Add] «Gloves of Greate Healing» and «Gloves of Healing» can now combine and separate, limiting the charge to a glove 60.
To combine gloves u need to come to the «Magic Item identification device», which is located in the market, put 2 «Iron pig» in your backpack and a minimum of 2 pairs of gloves. Gloves for which you want to transfer charges, you need to put on your hands, and others should be in your backpack. Click on the «Magic Item identification device» and the cursor on the gloves that are gloves in the backpack.
For the separation you need gloves having a minimum of 16 charges and 5 «Undead Blood», for the gloves and put the reagents in your backpack, click on «Magic Item identification device» and a target on the gloves.
[Add] «a Magic Staff of Tamer» can now be charged reagents «batwing», the maximum charges - 10, 000, and shrink your tamed animals. 1 shrink = 2 reagent (batwing).
[Add] In «Necrobook» added created a scrolls «a Magic Charge Scroll». Required for the write of the scroll: skill Magery: 120, Inscription: 105, 45 mana, of the reagents: 2 Brimstone, an emerald, a rubby, a sapphire, 50 Dragon's Blood, 25 Volcanic Ash, 50 Obsidian. This scroll is required to charge a new item «Magic staff». This scroll adds 100 charges.
[Add] added a new item «Magic staff», for pvm against NPC monsters that are immune to physical damage. This subject will be introduced after the tests.
[Add] added Russian system messages.
[Add] Potion Keg can use with Stoneskin and Antidotium potions


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